﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.FastMemoryFlags
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>Control Fast Memory render target layout.</para>
  /// </summary>
  [Flags]
  public enum FastMemoryFlags
  {
    /// <summary>
    ///   <para>Use the default fast memory layout.</para>
    /// </summary>
    None = 0,
    /// <summary>
    ///   <para>Sections of the render target not placed in fast memory will be taken from the top of the image.</para>
    /// </summary>
    SpillTop = 1,
    /// <summary>
    ///   <para>Sections of the render target not placed in fast memory will be taken from the bottom of the image.</para>
    /// </summary>
    SpillBottom = 2,
  }
}
